Thursday, September 6, 2012

Character Modeling Introduction - Indian Game Developer


Character Modeling
Character modeling includes the modeling of any characters in your scene, from humanoids to animals to ordinary objects that are animated to life. Most characters are organic forms, such as animals, humans, aliens, and so on. However, a talking cheese sandwich is just as much a character as the person holding it. A good character modeler always keeps in mind the animation needs of a character when modeling. It’s  important to know what you need from your shot way ahead of time, so you can model appropriately.
Traditional characters, like people, need to appear seamless once they’re modeled. Character animation usually requires the model to deform in some way—bending and warping at certain points such as at the elbows. The pieces that make up the model may tear apart if the character is not built to properly account for deformation and movement.
Similar to the park bench analogy, your character must also be built to the level of detail required by the scene. As a matter of fact, several models for a single character can be built to account for any differences. Using different versions of the same character can help keep the scene efficient and workable.

No comments:

Post a Comment